﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace HeroDream
{
  public  class Weapon:Equipment
    {
        int attack;

        public Weapon(string name, int send) : base(name, send)
        {
            Random random = new Random(DateTime.Now.Millisecond+send*2);
            attack = random.Next(10, 100);
        }

        public Weapon(string name):base(name)
        {

        }

    }
}
